This didn't impede my ability to make progress, but it is frustrating when it occurs. However, load times on a regular HDD are surprisingly long especially when loading the game up 'cold', and I experienced sporadic slowdown in the interfaces you use to manage your ship and battlemechs in the campaign. When that payment lets you keep the lights on for another month, running away can feel like a victory in a way that it rarely does in this type of game.īattleTech performed consistently well in its turn-based combat mode-you'd expect it to, given that it can look pretty dated at times. On the other hand you might be hopelessly outmatched in a battle, but if you can score a single objective before retreating then you'll earn a good-faith failure and partial payment. You might win a battle but lose the arms of one of your best mechs, incurring expensive and lengthy repairs-and potentially a journey to find and replace their rare SRM 6++, a special variant with slightly buffed stability damage. When one of your pilots comes under sustained fire you must consider ejecting them, or risk losing them forever.īattleTech is a far denser game than XCOM, however, and as such the consequences of both success and failure are more interesting. As in XCOM, this strategic layer grants additional significance to each battle you fight.
#Battletech rpg upgrade
Your primary objective is not simply to win battles: it's to pay the bills, build up your roster of mechwarriors and battlemechs, and upgrade the ship that carries you from planet to planet. In the singleplayer campaign, you take the role of a mercenary commander dragged into a war between great houses on the fringe of human civilisation. The vital thing is that the targeting indicator is always right, regardless of what your eyes might otherwise be telling you, but this aspect of the tactical game could certainly use a bit more polish. The line-of-sight indicator might tell you that you've got an unobstructed shot at an opponent on the other side of a big rock, and in the jankiest edge-cases this'll result in you firing accurately through level geometry.
Cancelling out of a planned move or attack is unintuitive, and what a given mech can see and shoot at doesn't always align perfectly with the battlefield. There's plenty of detail to dig into, too-while initially you might see a red signature on the long-range scanners and not know what to do about it, with more experience you'll learn to pay attention to the tonnage of the incoming foe, weigh this against your understanding of the various mech types, and plan accordingly. BattleTech has no undo function for a turn gone awry, so it's vital to know exactly where your mechs will end up after a move, what they'll be able to see, and who can see them-the UI achieves this. It won't translate directly to CBT but as you point out basically nothing else does.The UI has so much information to impart that it can initially seem a little overwhelming, but with time and greater fluency I came to appreciate how much it manages to express with relatively few elements. It's a great RPG and is generic so you can use it to run anything. I'd highly recommend Savage Worlds Adventure Edition ( ). If you're looking for something that works well as a generic RPG that you could use to run things when the PCs are out of their mechs. They allow for the more detailed combat you get with Classic, but doesn't take as much time to play out, because it is a lot less bookkeeping than Classic. I think the rules are quite well done myself. And if you want you could check out the rule set from DFA Wargaming ( ) and get their rules, which are a hybrid between Destiney, Alpha Strike and Classic.
#Battletech rpg full
However Destiny does have a full set of rules regarding Mech combat that you can use.
But it is hard to find since it's been out of print since the mid 1990's Most of them have some sort of conversion or something, but it's still something you have to work around.įor that reason I think Mechwarrior 2e is your best best, it was designed to work basically the same way CBT does. Every RPG uses some sort of skill system that doesn't directly translate to CBT, other than 2e. It does not integrate it's mech combat with the game. but it suffers from what is IMO the single biggest flaw in all Battletech RPGs other then Mechwarrior 2e.